Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!milton!hlab From: mark@cs.ualberta.ca (Mark Green) Newsgroups: sci.virtual-worlds Subject: Re: Questions about BattleTech Message-ID: <1991Apr26.070128.13665@milton.u.washington.edu> Date: 25 Apr 91 18:40:31 GMT References: <1991Apr25.080804.14090@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: University of Alberta, Edmonton, Canada Lines: 22 Approved: cyberoid@milton.u.washington.edu In article <1991Apr25.080804.14090@milton.u.washington.edu>, Crispin Cowan writes: > > > The game I'm asking about is called BattleTech. According to the moderator, > (contrary to my impression) it is an arcade game (I had thought it was > a building-sized getup, reminiscent of Photon). It is not an arcade game in the usual sense of the word. As far as I know there is only one installation of the game, and it requires a considerable amount of space (at least two rooms). You play the games in groups (I think it is $8 for 1/2 hour), there are several versions of the games, but the typical setup involves two groups fighting against each other. Each player (user??) has his own workstation that controls one of the robots in the game. All the workstations are sychronized over some form of local area network and you can communicate with the other player, form team strategies etc. It is quite impressive. The game itself was produced by Icredable Technologies under contract to the actual arcade that installed it. If you run into Tim Skelly at Siggraph or CHI he can fill you in with the details.