Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!milton!hlab From: campbell@wookumz.gnu.ai.mit.edu (Paul Campbell) Newsgroups: sci.virtual-worlds Subject: Re: Questions about BattleTech Message-ID: <1991Apr26.070435.14419@milton.u.washington.edu> Date: 25 Apr 91 22:31:55 GMT References: <1991Apr25.080804.14090@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: The Internet Lines: 19 Approved: cyberoid@milton.u.washington.edu It is in the North Pier Mall in Chicago. I was there during my last break from school. They have 12 'sit-down' style arcade machines running on TMS 32016 graphics processors strung up with Amigas and an IBM to do the networking. It was interesting but had some problems. The worst problem is that the targetting was done via a SWITCH joystick, so it took forever to get a shot lined up. Most of the time, you were better off steering via analog foot pedals (think in terms of tanks. It really doesn't use the differences inherent in mechs at all) to aim the guns. They pre-rendeered the graphics, but they were still only updating about 6-8 frames per second, so the movement was very choppy. For paying $6/12 minutes of play, I was not very pleased with the results (it's a do it once sort of thing) when I know very well they could have done better. It also seemed to crash often for various unknown reasons. I later found out that this is because they didn't eradicate AmigaDOS before they started the project. They also weren't even beginning to tap the potential of the 32016 processors. Beyond that, it was a lot of fun, but because of the controls, very frustrating.