Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!samsung!caen!uwm.edu!ogicse!milton!hlab From: plouff@kali.enet.dec.com (Wes Plouff) Newsgroups: sci.virtual-worlds Subject: Re: Questions about BattleTech Message-ID: <1991Apr27.011046.2395@milton.u.washington.edu> Date: 26 Apr 91 14:56:48 GMT Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Digital Equipment Corporation Lines: 31 Approved: cyberoid@milton.u.washington.edu In article <1991Apr26.064805.10634@milton.u.washington.edu>, psocg!portante@uune t.UU.NET (Tom Portante) writes... > > There was a description of the Chicago Battletech Center in the > March 18 1991 issue of ComputerWorld (Vol XXV No. 11). (p.20) > > Cockpit graphics are supported by a couple of Motorola chips and > the connecting LAN is Arcnet. There's a fairly complete description in _.info_ Magazine, one of the issues early this year. The setup uses multiple Amiga computers per mech station, plus PC-flavored networking. The graphics power of these computers resides in custom chips, not their microprocessors. Another posting in this thread speculates that the machines are 1985-vintage A1000s. Come ON!! >From magazine articles and this newsgroup it is obvious that the BattleTech people are pushing the edge of what can be done with largely off-the-shelf hardware and well-designed software. IMO, BattleTech represents the general level of sophistication in commercial VR-like applications for the next two years. -- Wes Plouff, Digital Equipment Corp, Maynard, Mass. plouff@kali.enet.dec.com Networking bibliography: _Islands in the Net_, by Bruce Sterling _The Matrix_, by John S. Quarterman