Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!samsung!sdd.hp.com!zaphod.mps.ohio-state.edu!uwm.edu!ogicse!milton!hlab From: shebs@Apple.COM (Stan Shebs) Newsgroups: sci.virtual-worlds Subject: Re: Wargames and Virtual Worlds (Was Re: Questions about BattleTech) Message-ID: <1991Apr27.011451.3418@milton.u.washington.edu> Date: 26 Apr 91 17:00:16 GMT References: <1991Apr25.080804.14090@milton.u.washington.edu> <1991Apr26.072659.1 Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Apple Computer Inc., Cupertino, CA Lines: 41 Approved: cyberoid@milton.u.washington.edu In article <1991Apr26.072659.17771@milton.u.washington.edu> cyberoid@milton. u.washington.edu (Bob Jacobson) writes: > >My own inclination is to call these systems devices of the Devil, but >merely bashing technology doesn't get to the ideas and persuasions that >leads to such aberrations. How do you feel about the virtual wargames? As a one-time toiler on nuclear cruise missiles, a basically non-violent person, the author of a popular wargame (xconq), and a strong disapprover of our current adventures around the Gulf, I believe that the existence of virtual wargames is a non-issue. Yes, you could say that VWs would encourage violence etc., but on the other hand, they could also be a way to provide the "total combat experience" that makes pacifists out of veterans. If "Dr. Strangelove" is anti-war, then wouldn't a virtual reality where the viewer *plays* Jack D. Ripper or the President send an even more compelling message? Would the (virtual) experience of having a leg blown off by a mine or walking through a field of decaying peasants' corpses encourage a teenager to go out and shoot people, or instead encourage her/him to make sure that such things never happen in real life? Sure, somebody might build a VW where all the killing is "clean" and at a distance, but then we're talking about good vs bad game designs, not about whether virtuality has anything to do with this. In fact, I would claim that virtuality is better than the current state of affairs, since it requires less abstraction than does mapping situations to character terminals or bitmap screens, and it's that process of abstraction that takes away much of the detail that our moral judgement depends on. It's very disconcerting to see a game player casually click an icon to start a simulated nuclear exchange that would surely result in millions of deaths in real life; I would much prefer a simulation environment that could also convey the tensions leading up to such a decision, and the hellish aftermath. Stan Shebs Apple ATG System Software shebs@apple.com