Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!ogicse!milton!hlab From: cyberoid@milton.u.washington.edu (Robert Jacobson) Newsgroups: sci.virtual-worlds Subject: Re: Wargames and Virtual Worlds (Was Re: Questions about BattleTech) Message-ID: <1991Apr27.012429.5696@milton.u.washington.edu> Date: 27 Apr 91 00:42:19 GMT References: <1991Apr25.080804.14090@milton.u.washington.edu> <1991Apr26.072659.1 Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Human Interface Technology Lab, Univ. of Wash., Seattle Lines: 16 Approved: cyberoid@milton.u.washington.edu I think my respondents on this topic mistake my meaning. It's true that I am saddened that this year's major new applications of virtual worlds technology emphasize warrior behavior. But my main concern is a professional one, that if these are the >only< major developments of 1991, it is going to affect our collective ability to attract funding and to regain credibility as a nontrivial field, after the fiascos of recent years. Am I overly anxious? Or does the arching of the back I perceive among some potential supporters suggest a tiring with the bizarrie that is passing for "useful" endeavor. Bob Jacobson Moderator --