Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!hlab From: jal@pandora.cs.wayne.edu (Jason Leigh) Newsgroups: sci.virtual-worlds Subject: Re: Questions about BattleTech Message-ID: <1991Apr27.134253.12545@cs.wayne.edu> Date: 27 Apr 91 13:42:53 GMT References: <1991Apr25.080804.14090@milton.u.washington.edu> <1991Apr26. Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Wayne State University, Detroit Lines: 34 Approved: cyberoid@milton.u.washington.edu I've been to the BattleTech Center as well. Pretty much what has been described so far is accurate. I'd just like to add that the graphics were done on Amiga's. Also, after having reviewed the control options for a mech, I was kind of disappointed that it was really only a souped up tank battle game. There is the ability to move in any direction as well as the ability to independently aim your cursor at a target using a joystick; pretty much the same as what you'd expect in a good tank simulation. But since the system was designed so that new scenarios can someday be played on it, it seems they should have included additional input devices (like a power glove) so that someday the mechs can go into steel-crushing fist-to-fist combat; or at least they should have an additional set of joysticks that will allow something similar. The other thing that would be nice to have is some kind of hydraulic forced-feedback system which really shakes up the cockpit when you're hit. In general the BattleTech center was a good idea which makes economical use of most of the well established arcade technology; but I'd like to see more.... :^) Jason Leigh jal@cs.wayne.edu -- :^) :^) :^) :^) :^) :^) :^) :^) ;^) O^: (^: (^: (^: (^: (^: (^: (^: :^) Where the telescope ends, the microscope begins. (^: :v) Which of the two has the grander view? - Victor Hugo (v: :v) :v) :v) :v) :v) :v) :v) :v) :v( $v: (v: (v: (v: (v: (v: (v: (v: