Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!uwm.edu!ogicse!orstcs!tesla.orst.EDU!tgd From: tgd@tesla.orst.EDU (Tom Dietterich) Newsgroups: comp.ai Subject: Re: HI-Q game Message-ID: <1991Apr29.192045.1852@lynx.CS.ORST.EDU> Date: 29 Apr 91 19:20:45 GMT References: <1991Apr24.055054.16724@cunixf.cc.columbia.edu> Sender: @lynx.CS.ORST.EDU Reply-To: tgd@tesla.orst.EDU (Tom Dietterich) Organization: Department of Computer Science, Oregon State Univ. Lines: 18 Nntp-Posting-Host: tesla.cs.orst.edu This puzzle has been solved using an elegant machine learning method by Glenn Iba: Learning by Discovering Macros in Puzzle Solving. Proceedings of the Ninth International Joint Conference on Artificial Intelligence (IJCAI-85), 1985 Vol. 1 640-642. Iba's program selectively learns macros by noting when a simple hill-climbing heuristic fails to give accurate estimates of the quality of board positions. Thomas G. Dietterich Department of Computer Science Dearborn Hall, 303 Oregon State University Corvallis, OR 97331-3102 503-737-5559