Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rice!uw-beaver!mit-eddie!media-lab.media.mit.edu!minsky From: minsky@media-lab.media.mit.edu.MEDIA.MIT.EDU (Marvin Minsky) Newsgroups: comp.ai Subject: Re: HI-Q game Message-ID: <5753@media-lab.media.mit.edu.MEDIA.MIT.EDU> Date: 29 Apr 91 20:04:29 GMT References: <1991Apr24.055054.16724@cunixf.cc.columbia.edu> <1991Apr29.192045.1852@lynx.CS.ORST.EDU> Reply-To: minsky@media-lab.media.mit.edu (Marvin Minsky) Organization: MIT Media Lab, Cambridge MA Lines: 22 In article <1991Apr29.192045.1852@lynx.CS.ORST.EDU> tgd@tesla.orst.EDU (Tom Dietterich) writes: >This puzzle has been solved using an elegant machine learning method >by Glenn Iba: > >Learning by Discovering Macros in Puzzle Solving. Proceedings of the >Ninth International Joint Conference on Artificial Intelligence >(IJCAI-85), 1985 Vol. 1 640-642. > >Iba's program selectively learns macros ... Hi Tom! Incidentally, Iba figured out some of the macros himself, first. For example, if you have the configuration below: 0 0 0 where x means empty space, then after six moves all are gone 0 0 0 except for the bottom 0 0 Now, consider that the entire game consists of just 4 of x these patterns plus a few other units. If you think about this for a while, you should be able to solve the entire puzzle in your head! I remember not believing Glenn when he discovered this, until doing it myself.