Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!spool.mu.edu!uunet!abvax!iccgcc!schmidtg From: schmidtg@iccgcc.decnet.ab.com Newsgroups: comp.ai Subject: Re: HI-Q game Message-ID: <4424.281d4211@iccgcc.decnet.ab.com> Date: 30 Apr 91 15:08:16 GMT Article-I.D.: iccgcc.4424.281d4211 References: <1991Apr24.055054.16724@cunixf.cc.columbia.edu> Lines: 24 I have written a program which solves the HI-Q puzzle in slightly less than 3 seconds on my VaxStation 3100. The program uses a STATE-SPACE HEURISTIC SEARCH ALGORITHM which is essentially a breadth first search guided by some path heuristics. The algorithm is also known as the A* ("A star") algorithm and may be found in many AI texts. The art of solving this puzzle is in finding good heuristics which estimate the "cost" or number of moves to a solution from a given state. I'd be interested in hearing about other techniques which may be applicable to solving this puzzle. BTW, how does one obtain "MIT AI Memo 'Hakmem' (Memo #239)? -- ============================================================================= Greg Schmidt -> schmidtg@iccgcc.decnet.ab.com ============================================================================= "People with nothing to hide have nothing to fear from O.B.I.T" -- Peter Lomax ----------------------------------------------------------------------------- Disclaimer: No warranty is expressed or implied. Void where prohibited. =============================================================================