Xref: utzoo comp.binaries.ibm.pc.d:14236 comp.lang.pascal:6520 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uupsi!sunic!news.funet.fi!uwasa.fi!uwasa.fi!ts From: ts@uwasa.fi (Timo Salmi) Newsgroups: comp.binaries.ibm.pc.d,comp.lang.pascal Subject: TP code to play music in the background available at garbo.uwasa.fi Message-ID: <1991May1.171853.3117@uwasa.fi> Date: 1 May 91 17:18:53 GMT Sender: ts@uwasa.fi (Timo Salmi) Organization: University of Vaasa Lines: 40 From ts Wed May 1 20:16:08 1991 Subject: Re: sounds for games.. To: jeroenk@cnps.philips.nl (Jeroen Kessels) Date: Wed, 1 May 91 20:16:08 EET DST In-Reply-To: ; from "Jeroen Kessels" at May 1, 91 10:33 am X-Mailer: ELM [version 2.3 PL11] > > In rec.games.programmer you write: > > >If anyone has information on useful sound effects source code, > >please post the "what and where" information. I'd try to make such > >code, any if, publicly available for all users from our archives. > > Here is a public domain unit (source) of mine. It accepts GWBASIC > syntax, and can play in the background. Demo included at the end. > > music.zip part 1/1 > BEGIN----------------------CUT HERE---------------- > begin 666 music.zip : > -- > Jeroen C. Kessels > Software Engineer, Philips C&P-LSS > VA-25, P.O. Box 218, 5600 MD Eindhoven, The Netherlands > Usenet = jeroenk@cnps.philips.nl Thank you Jeroen, Your posting is now publicly available from our garbo.uwasa.fi archives at Vaasa, Finland, as /pc/turbopas/music.zip. I scanned through the .pas file that makes up the upload and it looks good, but I did not make any testing myself. music.zip Play music in the background, TP unit, J.C. Kessels ................................................................... Prof. Timo Salmi Moderating at garbo.uwasa.fi anonymous ftp archives 128.214.12.37 School of Business Studies, University of Vaasa, SF-65101, Finland Internet: ts@chyde.uwasa.fi Funet: gado::salmi Bitnet: salmi@finfun