Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!udel!haven.umd.edu!uvaarpa!vger.nsu.edu!g_harrison From: g_harrison@vger.nsu.edu (George C. Harrison, Norfolk State University) Newsgroups: comp.edu Subject: Re: Group projects Message-ID: <911.281ef73a@vger.nsu.edu> Date: 1 May 91 21:13:30 GMT References: <1991Apr29.212148.15481@rodan.acs.syr.edu> Distribution: na Lines: 41 In article <1991Apr29.212148.15481@rodan.acs.syr.edu>, anand@wotan.top.cis.syr.edu (Rangachari Anand) writes: > It is end of the semester and I have been hearing a number of gripes > from students regarding group projects. As always, one enthusiastic > person in the group does 90% of the design and programming. Not > surprisingly, this leads to resentment on the part of the enthusiastic > person: "Why should my work help these free-loaders get a good grade?". This has become an age-old question. I do group projects in my CS2 and Software Engineering courses. > While it is true that the intent of group projects is to prepare > students for the real world, the students are, it would seem, expected > to pick up the techniques of group interaction on their own. Is there any > book containing practical tips for solving this problem which I could > recommend to my students? I do the following: 1) use a text book that stresses team psychology and interaction. 2) spend at least two class hours lecturing on team work (this may be one of the most important and significant set of lectures you can ever give). 3) make the instructor the "project manager." 4) have the team choose their own leader. 5) provide communication opportunities for the students (mail, talk, phone, etc.) 6) require weekly writen reports on the progress to their goal(s). 7) grade using a biased technique: I have the students RANK themselves in the team according to the amount of critical effort they contributed; have them SIGN such a report from the team; choose a team grade and distribute that grade according to the rankings. For example... if they rank themselves, 1, 2, and 3 and the team grade is 80% then the grades are 90%, 80%, and 70%. This method seems to work well. I am convinced that the instructor can't just give a team project and remain passive. > R. Anand | School of Computer and Information Science > anand@top.cis.syr.edu | Syracuse University. -- George C. Harrison ----------------------- ----- Professor of Computer Science ----------------------- ----- Norfolk State University ----------------------- ----- 2401 Corprew Avenue, Norfolk, Virginia 23504 ----------------------- ----- INTERNET: g_harrison@vger.nsu.edu ---------------------------------