Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!uunet!mcsun!ukc!canon!ads From: ads@canon.co.uk (Adam Billyard) Newsgroups: comp.graphics Subject: Rendering performance Message-ID: <1991Apr29.162712.1905@canon.co.uk> Date: 29 Apr 91 16:27:12 GMT Organization: Canon Research Europe, Guildford, UK Lines: 30 Does anyone have any benchmark figures for 3D polygonal software rendering systems? I'm getting around 18,000 polygons/second on a Sparc 1 and 37,000 polygons/second on a Sparc 2 using a 3751 polygon object (a teapot in a 300x300 viewport). I'm interested in developing simple 3D rendering software; by simple I mean a constant shaded polygon is the only primitive. Point and distant light sources are supported along with a bog standard synthetic camera model. The impetus is to get away from a reliance on 3D support in hardware which is both static and expensive. Its kind of nice to run my stuff on faster machines and see such dramatic speed increases.. More to the point, are there any interactive 3D graphics packages available for Suns/Macs? What sort of rendering rates do they offer? Cheers, Adam. ------------- Adam Billyard, Canon Research Centre Europe, 17/20 Frederick Sanger Rd, Surrey Research Park, Guildford, Surrey, GU25YD, UK. ads@canon.co.uk, ads@canon.uucp, ..!mcsun!ukc!uos-ee!canon!ads Tel: +44 (0) 483 574325 Fax: +44 (0) 483 574360