Xref: utzoo alt.fractals:1213 sci.math:17140 comp.graphics:17629 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!milton!bungi From: bungi@milton.u.washington.edu (Timothy J. Wood) Newsgroups: alt.fractals,sci.math,comp.graphics Subject: 3-d fractal raytracer? Message-ID: <1991Apr30.074427.29894@milton.u.washington.edu> Date: 30 Apr 91 07:44:27 GMT Reply-To: bungi@u.washington.edu Organization: University of Washington, Seattle Lines: 12 I've seen some discussion about the rendering of 3-d slices of various 4-d fractals (esp, M and J_c), but I have yet to find any source code for such creatures. Is there any out there available for ftp, or does anyone have any source they would mail me? Failing this, does anyone know a fairly accurate method for computing the a normal to a procedurally defined surface (in this case M or J_c)? Assuming I don't receive any source, what suggestions would you have for implementing a distributed fractal ray-tracer? Who would like a copy when i'm done? (I know I'll get a response from this one... :)