Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sample.eng.ohio-state.edu!purdue!ccncsu!boulder!jamison From: jamison@boulder.ColoState.EDU (Jamie Gulden) Newsgroups: comp.graphics Subject: Re: Scene Description Standard Message-ID: <14636@ccncsu.ColoState.EDU> Date: 1 May 91 19:45:55 GMT References: <1991Apr30.003612.16050@mks.com> Sender: news@ccncsu.ColoState.EDU Reply-To: jamison@yuma.UUCP (Jamie Gulden) Organization: Colorado State University, Fort Collins, CO 80523 Lines: 11 In article <1991Apr30.003612.16050@mks.com> david@mks.com (David Rowley) writes: >One reason for this is >the lack of a standard modelling format. > >Would it make sense to define a new, say text-based, format to describe >a world, such that a renderer could use as much information from it >as possible, and chuck the rest ? > Take a look at the renderman interface specification. Thats basically what it was designed for.