Xref: utzoo alt.fractals:1223 sci.math:17172 comp.graphics:17692 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!uunet!cbmvax!chrisg From: chrisg@cbmvax.commodore.com (Chris Green) Newsgroups: alt.fractals,sci.math,comp.graphics Subject: Re: 3-d fractal raytracer? Message-ID: <21102@cbmvax.commodore.com> Date: 1 May 91 12:41:48 GMT References: <1991Apr30.074427.29894@milton.u.washington.edu> Reply-To: chrisg@cbmvax.commodore.com (Chris Green) Organization: Commodore, West Chester, PA Lines: 23 In article <1991Apr30.074427.29894@milton.u.washington.edu> bungi@u.washington.edu writes: > > I've seen some discussion about the rendering of 3-d slices of various >4-d fractals (esp, M and J_c), but I have yet to find any source code for >such creatures. Is there any out there available for ftp, or does anyone >have any source they would mail me? > > Failing this, does anyone know a fairly accurate method for computing >the a normal to a procedurally defined surface (in this case M or J_c)? > > Assuming I don't receive any source, what suggestions would you have for >implementing a distributed fractal ray-tracer? Who would like a copy when >i'm done? (I know I'll get a response from this one... :) I posted Forth souce code for this in alt.fractals a while back. -- *-------------------------------------------*---------------------------* |Chris Green - Graphics Software Engineer - chrisg@commodore.COM f | Commodore-Amiga - uunet!cbmvax!chrisg n |My opinions are my own, and do not - killyouridolssonicdeath o |necessarily represent those of my employer.- itstheendoftheworld r *-------------------------------------------*---------------------------d