Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!samsung!uunet!seas.gwu.edu!gritz From: gritz@seas.gwu.edu (Larry Gritz) Newsgroups: comp.graphics Subject: Re: Scene Description Standard (Renderman isn't good enough) Message-ID: <3144@sparko.gwu.edu> Date: 1 May 91 20:11:04 GMT References: <1991Apr30.211131.7166@nntp-server.caltech.edu> Reply-To: gritz@seas.gwu.edu (Larry Gritz) Organization: The George Washington University, Washington D.C. Lines: 42 In article <1991Apr30.211131.7166@nntp-server.caltech.edu> woolstar@nntp-server.caltech.edu (John D. Woolverton) writes: > > I would love to have a standard interface to work with >(from both sides: modeling and rendering). However my investigation >of RenderMan has been _very_ dissapointing. > > Perhapse to the world of 3D Z-buffers and other scan line >rendering programs, RenderMan is enough. But for work in >RayTracing and beyond, there are too many things missing. > Not only is RenderMan perfectly acceptable for describing scenes to a renderer which uses ray tracing, but RenderMan supports features which are not possible on ray tracers at all (e.g. Displacement shaders). I wonder exactly which features you want that cannot be described in RenderMan? Don't forget the explicit "trace" command in the shading language. > Renderman is also grossly inefficient for representing >polygons, as it takes a [vertex, vertex, vertex, close] form for >representing each face instead of a list of verteces and then a >face list. Not true at all. See RiPointsPolygons and RiGeneralPointsPolygons. > Finally the concept of an actor/object is non-existant >in RenderMan. This is because RenderMan is designed to be an interface to a renderer, not a way to specify models or animation scripts. > > John D. Woolverton, Video Bits > woolstar@cobalt.caltech.edu ------------------------------------------------------------------------ Larry Gritz lg@galileo.usno.navy.mil US Naval Observatory 202-653-1034 Washington, DC 20392-5100 also: gritz@seas.gwu.edu ------------------------------------------------------------------------