Xref: utzoo alt.fractals:1233 sci.math:17228 comp.graphics:17751 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!cloister From: cloister@milton.u.washington.edu (cloister bell) Newsgroups: alt.fractals,sci.math,comp.graphics Subject: Re: 3-d fractal raytracer? Message-ID: <1991May3.190846.22736@milton.u.washington.edu> Date: 3 May 91 19:08:46 GMT References: <1991Apr30.074427.29894@milton.u.washington.edu> <1991May3.085302.18527@zorch.SF-Bay.ORG> <1991May3.183504.12985@milton.u.washington.edu> Organization: University of Washington Lines: 25 bungi@milton.u.washington.edu (Timothy J. Wood) writes: >In article <1991May3.085302.18527@zorch.SF-Bay.ORG> xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: >> >>Does one limit resolution, do some local smoothing, and take the normal >>to the resultant bounding surface? >> > The method i'm using is an approximation based on the gradient of the >distance estimator function d(z) presented in 'The Science of Fractal >Images' (Peitgen). One can also use the gradient of the potential function >G(z) (from the same source). which to me seems a valid method. the whole idea behind ray tracing is to simulate what happens to light rays when they hit things. when a light ray hits a fractal object (if there were such things in the real world) since the scale of the features on the surface will be (because it's a fractal) smaller than the wavelength of the photon that hits it. recalling my physics classes of several years ago, when this sort of things happens, the photon is going to bounce in ways related to the average (i.e. 'macroscopic' in whatever sense that word applies to photons) gradient of the surface. best of luck, mr. wood. -- +-------------------------------------------------+---------------------------+ |i thought of a good sig, but it was a sight gag. | cloister@u.washington.edu | +-------------------------------------------------+---------------------------+