Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!zaphod.mps.ohio-state.edu!van-bc!ubc-cs!news.UVic.CA!csr!bcorrie From: bcorrie@csr (Brian Corrie) Newsgroups: comp.graphics Subject: Re: Scene Description Standard Message-ID: Date: 3 May 91 16:21:32 GMT References: <248@rins.ryukoku.ac.jp> <1991May1.135548.27865@mks.com> <1991May2.141548.28966@mks.com> Sender: news@sol.UVic.CA Organization: University of Victoria Lines: 34 Nntp-Posting-Host: csr.uvic.ca david@mks.com (David Rowley) writes: Where can I get a description of the RIB format ? It could > be used as a standard format, since RenderMan is likely to > be fairly popular. Like it or not. A RIB translator > could transform the more complicated RIB primitives into > simpler ones that all renderers could understand. > (polygons, triangles, whatever). The address I have for Pixar is: PIXAR 3240 Kerner Boulevard San Rafael CA 94901-9905 Unfortunately, I seem to remember hearing that they have moved recently. Anyone know the scoop on this? The RIB format is described in a document called ``The RenderMan Interface''. I have version 3.1, from Spetember 1989. I don't know if there are newer ones or not. I am posting this rather than emailing, because I have received a couple of requests, and there are probably others that are interested. Be warned, it costs some money, but not very much... ($25 dollars or so I think). B -- Brian Corrie (bcorrie@csr.uvic.ca) Under the most rigorously controlled conditions of pressure, temperature, volume, humidity and other variables, the organism will do as it damn well pleases. Sounds like some of the code I have written...... 8-)