Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!wuarchive!uunet!orca!mesa!rthomson From: rthomson@mesa.dsd.es.com (Rich Thomson) Newsgroups: comp.graphics Subject: Re: Rendering performance Message-ID: <1991May3.224900.12807@dsd.es.com> Date: 3 May 91 22:49:00 GMT References: <1991Apr29.162712.1905@canon.co.uk> <1991May3.190648.13574@ucunix.san.uc.edu> Sender: usenet@dsd.es.com Reply-To: rthomson@dsd.es.com (Rich Thomson) Organization: Design Systems Division, Evans & Sutherland, SLC, UT Lines: 32 Nntp-Posting-Host: 130.187.85.21 In article <1991May3.190648.13574@ucunix.san.uc.edu> reher@ucunix.san.uc.edu (Jay R. Reher) writes: > Silicon Graphics has an adapter that is supposed to display 3 million >Gourad shaded polygons per second. I know the VGX can do a million FLAT shaded polygons (triangle meshes with 50 pixels per triangle, actually), but I've never seen anything from them claiming 3 million "polygons" [have to be careful to say exactly how big and what kind of polygon], especially not Gouraud shaded polygons. However, one of the parallel architecture machines (I can't remember if its pixel planes or AT&T pixel machine -- I always get them confused) does claim to be able to do 3 M Phong (note: not Gouraud) shaded polygons. >IBM's Risc System / 6000 model 730 can display 1 million Gourad Shaded >Polygons per second. I saw the 730 at SIGGRAPH and I don't remember them claiming this. Where does this number come from? >I worked on the IBM and I couldn't really see my objects being built !! Can you say "double buffering"? -- Rich -- ``Read my MIPS -- no new VAXes!!'' -- George Bush after sniffing freon Disclaimer: I speak for myself, except as noted. UUCP: ...!uunet!dsd.es.com!rthomson Rich Thomson ARPA: rthomson@dsd.es.com PEXt Programmer