Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!umich!sharkey!bnlux1.bnl.gov!bstewart From: bstewart@bnlux1.bnl.gov (Bruce Stewart) Newsgroups: comp.graphics.visualization Subject: Re: surface rendering of fuzzy cloud Message-ID: <1991Apr29.204526.11197@bnlux1.bnl.gov> Date: 29 Apr 91 20:45:26 GMT References: <2594@amethyst.math.arizona.edu> Distribution: usa Organization: Brookhaven National Laboratory, Upton, NY 11973 Lines: 17 In article <2594@amethyst.math.arizona.edu> winfree@.math.arizona.edu (Art Winfree) writes: > >Does anybody know how to render the surface of a fuzzy 3D cloud of >data points? The "cloud" is actually supposed to be a 2D surface, but >the algorithm which generates it is not perfect, and typically >produces a sheet of points of variable thickness. In places, the >sheet is only 1 point thick. We tried placing the cloud in a large >3D array then hitting it with Marching Cubes-like surface finders, >but always with unsatisfactory results. B-splining the surface points >was rejected because the points are totally unordered, and ordering >into rectangular array of control points is precluded by complex >geometry of cloud. Any suggestions? > > ATW By what criteria were the results of marching surface finders unsatisfactory?