Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!wuarchive!uunet!stanford.edu!leland.Stanford.EDU!pangea.Stanford.EDU!rick From: rick@pangea.Stanford.EDU (Rick Ottolini) Newsgroups: comp.graphics.visualization Subject: Re: surface rendering of fuzzy cloud Message-ID: <1991Apr30.151851.26879@leland.Stanford.EDU> Date: 30 Apr 91 15:18:51 GMT References: <2594@amethyst.math.arizona.edu> <1991Apr29.204526.11197@bnlux1.bnl.gov> Sender: news@leland.Stanford.EDU (Mr News) Distribution: usa Organization: Stanford Univ. Earth Sciences Lines: 10 In article <1991Apr29.204526.11197@bnlux1.bnl.gov> bstewart@bnlux1.bnl.gov (Bruce Stewart) writes: >In article <2594@amethyst.math.arizona.edu> winfree@.math.arizona.edu (Art Winfree) writes: >> >>Does anybody know how to render the surface of a fuzzy 3D cloud of >>data points? The "cloud" is actually supposed to be a 2D surface, but One idea is to leave the points as points, but add a normal for lighting models. The visualization toolkit called SunVision (from Sun) contains this technique. You could probably estimate the normal from the best fitting surface or ellipsoid.