Path: utzoo!utgpu!news-server.csri.toronto.edu!dgp.toronto.edu!stam Newsgroups: comp.graphics.visualization From: stam@dgp.toronto.edu (Jos Stam) Subject: Re: surface rendering of fuzzy cloud Message-ID: <1991Apr30.161904.810@jarvis.csri.toronto.edu> References: <2594@amethyst.math.arizona.edu> <1991Apr29.204526.11197@bnlux1.bnl.gov> <1991Apr30.151851.26879@leland.Stanford.EDU> Distribution: usa Date: 30 Apr 91 20:19:04 GMT Lines: 22 (Rick Ottolini) writes: >>(Art Winfree) writes: >>> >>>Does anybody know how to render the surface of a fuzzy 3D cloud of >>>data points? The "cloud" is actually supposed to be a 2D surface, but >One idea is to leave the points as points, but add a normal for lighting >models. The visualization toolkit called SunVision (from Sun) contains this >technique. You could probably estimate the normal from the best fitting >surface or ellipsoid. One possibility is to interpolate your data, this will give you a smooth function from which you can calculate normals. There is a huge choice of interpolators. You'll probably only need to consider data points within a small neighbourhood to calculate your interpolator. If you think this might help you and you want more info, e-mail me at: stam@dgp.toronto.edu cheers, Jos