Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uunet!stanford.edu!leland.Stanford.EDU!pangea.Stanford.EDU!rick From: rick@pangea.Stanford.EDU (Rick Ottolini) Newsgroups: comp.graphics.visualization Subject: Re: surface rendering of fuzzy cloud Message-ID: <1991May2.204040.18691@leland.Stanford.EDU> Date: 2 May 91 20:40:40 GMT References: <73521@eerie.acsu.Buffalo.EDU> <1991Apr30.182711.2223@fido.wpd.sgi.com> <1991May1.205240.28361@bnlux1.bnl.gov> Sender: news@leland.Stanford.EDU (Mr News) Distribution: usa Organization: Stanford Univ. Earth Sciences Lines: 22 In article <1991May1.205240.28361@bnlux1.bnl.gov> bstewart@bnlux1.bnl.gov (Bruce Stewart) writes: >In article <1991Apr30.182711.2223@fido.wpd.sgi.com> robert@sgi.com writes: >>In article <73521@eerie.acsu.Buffalo.EDU>, okeefe@cs.Buffalo.EDU (Paul O'Keefe) writes: >>|> >>|> In article <2594@amethyst.math.arizona.edu>, winfree@.math.arizona.edu (Art Winfree) writes: >>|> |> >>|> |> Does anybody know how to render the surface of a fuzzy 3D cloud of >>|> |> data points? The "cloud" is actually supposed to be a 2D surface, but >> >>For some time I've wanted to construct and visualize the surface of a >>chaotic attractor, given an unordered list of points on the surface. Many of the current graphics representation techniques using the concept of a lighting model to project an illusion of 3-D. The lighting models are either reflective- a light source in front of the object that reflects to the viewpoint- or transmissive- goes through an object of various degrees of opacity. Now consider the reflective lighting model. It requires some idea of surface tangency (the normal is the perpendicular). A tangency is only well-defined if the object is differentiable. Many chaotic or fractal datasets are not differentiable. Graphics people cheat sometimes and assume a smooth connection between sampled points for the purpose of rendering.