Newsgroups: comp.sys.amiga.emulations Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!bronze!silver!liebm From: liebm@silver.ucs.indiana.edu (Mark Lieb) Subject: Re: Castle Wolfenstein emu-piled on Amiga Message-ID: <1991Apr30.035718.28873@bronze.ucs.indiana.edu> Sender: news@bronze.ucs.indiana.edu (USENET News System) Organization: Indiana University, Bloomington References: <1991Apr29.214217.11111@javelin.sim.es.com> <15169@darkstar.ucsc.edu> <1991Apr29.231555.3746@helios.physics.utoronto.ca> Date: Tue, 30 Apr 91 03:57:18 GMT Lines: 23 While it is great that a group of programmers were able to recode the old Wolfenstein down to the last proverbial bit, there are several things to consider: Even in PD form, this is copyright infringement and could run into the same troubles the Tetris clones ran into. If Wolf. doesn't care, don't worry. If someone is going to go through the trouble of recoding this thing, WHY make it the SAME graphically? I loved my old Apple //e. I loved Castle Wolfenstein, but when it could look Amiga quality, to make it Apple quality is senseless. Did anyone ever see the old hack, Castle Smurfenstein? Great game with Smurfberry bombs (grenades) and Papa Smurf (Hitler) and just the idea of going around shooting smurfs, well, it was great. mark -- Amiga Special: Buy a computer, and we'll throw in MS-DOS, Mac, Apple 2e, C64/128, Atari ST, BBC title compatibility for the price of a Mac Classic. liebm@silver.ucs.indiana.edu