Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uunet!munnari.oz.au!bruce!trlluna!shiva!soh From: soh@shiva.trl.oz (kam hung soh) Newsgroups: comp.sys.amiga.emulations Subject: MULE (was Re: Castle Wolfenstein emu-piled on Amiga) Message-ID: <3451@trlluna.trl.oz> Date: 30 Apr 91 23:35:25 GMT References: <1991Apr29.214217.11111@javelin.sim.es.com> <15169@darkstar.ucsc.edu> Sender: news@trlluna.trl.oz Lines: 23 unknown@ucscb.UCSC.EDU (The Unknown User) writes: > Could someone please give a description of M.U.L.E.? I keep hearing >about this game but don't know what it is. MULE looks like a space-age version of Monopoly, where four colonists (players) land on a planet and start a new life. The players can choose to represent a particular race, each with its own handicaps or advantages. Every game takes six to twelve turns, and in each turn, players stake out new land, survey land, start new industries, retrofit their MULEs (Multi-Utility Labour Element, I think) or participate in auctions. To even things up when things are going badly for a player, gifts appear from Earth or relatives. I loved MULE mainly because of its auction system, where players either play aggressively or cooperatively. None of the strategy games since then have the same feeling as that game. Regards, --------------- --------------- Soh, Kam Hung email: h.soh@trl.oz.au tel: +61 03 541 6403 Telecom Research Laboratories, P.O. Box 249, Clayton, Victoria 3168, Australia