Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!ogicse!pdxgate!eecs!jayward From: jayward@eecs.cs.pdx.edu (Jay Ward) Newsgroups: comp.sys.amiga.emulations Subject: Re: A question to gameboy/lynx emulators ! Message-ID: <2545@pdxgate.UUCP> Date: 1 May 91 20:23:53 GMT References: <91120.130415ZV0006@DMSWWU1C.BITNET> <15439@life.ai.mit.edu> Sender: news@pdxgate.UUCP Lines: 28 psteffn@pogo.gnu.ai.mit.edu (Paul Steffen) writes: >Don't think, however, that the Amiga is the only system capable of >development for the Lynx. Atari is apparently porting the system to >PC. There's nothing impressive about the Amiga being used because it just >runs the programmers utilities [i.e. paint programs, cross-assemblers, >perhaps a 6502 simulator, sound editors, etc] and all the >actual testing is done on a REAL lynx unit that is somehow interfaced. Actually I read in a magazine somewhere that when the Lynx first came out Atari wanted to port the development system over to the ST, but couldn't due to 'performance reasons'. I can see why because the Lynx has a palette of 16 on-screen colors out of 4096, whereas the ST is limited to 16 out of 512. >I'd LOVE to find out if Atari is going to put out a cheap developers >system [perhaps some kind of simple keypad and a cassette interface] >so it could be considered a true computer. I know that the math coprocessor >is capable of doing 32-bit multiplication at 79% the speed of the >68000. When I first got my Lynx, the dealer promised me that they would be releasing some sort of 'productivity' software that would utilize the 64k RAM inside the Lynx (whether it has this much escapes me now) so we'll see. ---------------------------------------------------------------------------- Jay Ward --> jayward@eecs.cs.pdx.edu | if (TrailBlazers > Opponents) " " - Marcel Marceau | TrailBlazerWins++; ----------------------------------------------------------------------------