Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!cs.utexas.edu!sun-barr!newstop!texsun!convex!docken From: docken@convex.com (William Dockendorf) Newsgroups: comp.sys.amiga.games Subject: Re: M.U.L.E. Message-ID: <1991May01.214722.18015@convex.com> Date: 1 May 91 21:47:22 GMT References: <1991Apr26.102303.30074@kuhub.cc.ukans.edu> <24487@well.sf.ca.us> <1991May1.202902.19269@magnus.acs.ohio-state.edu> Sender: usenet@convex.com (news access account) Organization: Convex Computer Corporation, Richardson, Tx. Lines: 46 Nntp-Posting-Host: aspen.convex.com I too would love to see MULE ported over to the Amiga, but one big reason why we may never see this is that, sales-wise, it was a big flop. It has sold less than 30,000 copies TOTAL over all formats. According to the editorial on page 80 of the April 1991 issue of Computer Gaming World, MULE was very heavily pirated. Here's a few quotes from the article (lifted without permission). "Dan Bunten believes the reason so many copies of M.U.L.E were pirated was a combination of the fact that the on-disk copy protection was antiquated enough that virtually anyone who wanted could break it, and many retailers were not convinced enough that it was going to sell (thus, they pulled it quicker than they did his 150,000 unit seller, 'Seven Cities of Gold'), so M.U.L.E. ending up going "back channel"" "Early copies of Computer Gaming World bear out Bunten's theory of piracy because the numbers of responses from gamers rating the 30,000-selling M.U.L.E. and 150,000-selling 'Seven Cities of Gold' were nearly identical. Bunten argues that in one sense, M.U.L.E.'s success killed it. It received great "word of mouth", but as Bunten notes, "At that time, word of mouth was 'Have a copy'"" What they are saying is that since the same number of people rating both of these games in their surveys, then approximately the same number of people had played both games, and by implication, approximately the same number of people had a copy of each game (in some form - legal or pirated). Since the sales figures were 5 to 1, then it would seem that there are at least 4 pirate copies of M.U.L.E. for every one bought. The actual figure could be higher, or it could be somewhat lower since M.U.L.E is a game that works best with multiple players unlike most computer games, so not everyone who plays it neccessarily has a copy. (How many people have played the board game monopoly and how many of those have the game? I've played many times but I don't own Monopoly - my parents have a 20 year old one.) William (one of the 30,000 store bought copies) Dockendorf