Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!uakari.primate.wisc.edu!zaphod.mps.ohio-state.edu!usc!apple!tahoe!jimi!arrakis!niobium From: niobium@arrakis.nevada.edu (Christopher W. Carlson) Newsgroups: comp.sys.amiga.games Subject: Help with Lemmings Demo Message-ID: <1991May3.052442.19648@nevada.edu> Date: 3 May 91 05:24:42 GMT Sender: niobium@nevada.edu (Christopher W. Carlson) Organization: University of Nevada, System Computing Services Lines: 20 Boy, do I feel stupid, but since the Lemmings demo from ab20 didn't come with any kind of documentation or explanation, I think I'm justified in asking this silly little question: How on earth do I get past the second level of the demo? I think I'm on the right track by blasting a chunk out of the pillar just to the right of the start and having one of the lemmings dig a hole all the way through, but I can't for the life of me figure out how to get past that enormous wall. Also, what do `floaters' do? How 'bout those `-' and `+' buttons on the left side of the control panel? Any suggestions welcome. -- ) _ | | But I like it when that // | Free _ |\/ | (_) |B | (_) (\/) * | lightning comes!!! -- The Cure Z7 | Yourself!_ // -----------------------------------------------------------/--| AMIGA! \X/ Christopher W. Carlson, Student -- niobium@arrakis.nevada.edu | Be Yourself!