Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!elroy.jpl.nasa.gov!lll-winken!uunet!munnari.oz.au!manuel!ccadfa!prolix!dac From: dac@prolix.pub.uu.oz.au (Andrew Clayton) Newsgroups: comp.sys.amiga.games Subject: Re: Captive? Message-ID: <1914431e.ARN1c63@prolix.pub.uu.oz.au> Date: 2 May 91 11:18:22 GMT References: <1991May1.155907.4719@hubcap.clemson.edu> Reply-To: dac@prolix.pub.uu.oz.au Followup-To: comp.sys.amiga.games Organization: More like Mis~, really. Lines: 48 In article <1991May1.155907.4719@hubcap.clemson.edu>, Robert Reynolds writes: > I just read a review of Captive in the latest QuestBusters, and am > intrigued. I've never seen any discussion of this game on the net (or > anywhere else) and wondered if anyone out there actually has it. > If so, please mail me your impressions. > > One statement in the review really has me wondering. Does this thing > really have 65,536 levels? You must be kidding! I purchased Captive. It's a neat program. As someone lamented here in c.s.a.games, they did happen to leave the GAME out. Program wise, its quite an impressive game. I got a demo copy of it, that wouldn't let you talk to shopkeepers [which kills you dead, real soon]. I was hooked, and purchased the game. Played for two weeks, got to level four, still thought it was great. Purchased a copy for my father, talked four other people into buying it. Then I hit ennui. It was neat advancing, but the repetition factor got to be a drag. Different goals? Nah, you blow up the level, and get out. Each 'level' is actually a seperate 'dungeon'. There are stairs, elevators, secret passages, and traps, lots of traps. Grossly outnumbered, you die lots, and have to go back to your backup [which means you SAVE the game a lot]. There are something like 10 starbases, each with their own associated mazes and monsters. Then you get to fight the space-station guards, and rescue yourself [you're in control of the four droids, you see ...] Then, when you finish that, the game sez 'well done', and then advances from level 1 to level 2. There are supposedly 5000 of these "levels". Each one harder than the next. Like I said, I got to stage 4 of level 1, and gave up. My father finished level 1, and then gave up. It's a great program, but lacks in the gameplay. Too repetitive. Too boring. Too bad. Dac -- David Andrew Clayton. // _l _ _|Normally a resident at dac@prolix.pub.uu.oz.au Canberra, Australia.\X/ (_](_l(_|But, due to circumstances beyond my control, I /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|don't RECEIVE mail at the moment. You could try prolix!dac%eyrie@labtam.oz.au or ...!munnari!labtam!eyrie!prolix!dac |Post.Am