Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!crdgw1!uunet!mcsun!inesc!unl!unl!jpc From: jpc@fct.unl.pt (Jose Pina Coelho) Newsgroups: comp.sys.amiga.games Subject: Re: Help with Lemmings Demo Message-ID: Date: 3 May 91 16:11:17 GMT References: <1991May3.052442.19648@nevada.edu> Sender: news@fct.unl.pt (USENET News System) Organization: Universidade Nova de Lisboa -- Lisbon, Portugal Lines: 28 In-Reply-To: niobium@arrakis.nevada.edu's message of 3 May 91 05:24:42 GMT In article <1991May3.052442.19648@nevada.edu> niobium@arrakis.nevada.edu (Christopher W. Carlson) writes: How on earth do I get past the second level of the demo? I think I'm on the right track by blasting a chunk out of the pillar just to the right of the start and having one of the lemmings dig a hole all the way through, but I can't for the life of me figure out how to get past that enormous wall. You don't need a bomber, just two climbers/floaters Also, what do `floaters' do? How 'bout those `-' and `+' buttons on the left side of the control panel? The + & - are to change the lemmings arrival rate, you can go from the level default, up to 99. A floater is a lemming with a (reusable) parachute, it can fall from any height to the ground without making ''Squich''. -- Jose Pedro T. Pina Coelho | BITNET/Internet: jpc@fct.unl.pt Rua Jau N 1, 2 Dto | UUCP: ...!mcsun!unl!jpc 1300 Lisboa, PORTUGAL | Home phone: (+351) (1) 640767 - If all men were brothers, would you let one marry your sister ?