Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!emory!hubcap!ncrcae!ncr-sd!crash!pro-party.cts.com!seanc From: seanc@pro-party.cts.com (Sean Cunningham) Newsgroups: comp.sys.amiga.graphics Subject: Re: Photo Realistic Rendering (Re: What is...) Message-ID: <8911@crash.cts.com> Date: 29 Apr 91 09:16:21 GMT Sender: root@crash.cts.com Lines: 26 In-Reply-To: message from xanthian@zorch.SF-Bay.ORG You have to remember, high quality 3D renderings are somewhat new on the Mac platform. It's only been in the last two years or so that they've had access to programs that are similar to what we take for granted. Their first raytracer didn't even do shadows! Also, something should be noted about PIXAR 's RenderMan. The RenderMan interface is merely a standard for describing objects, their attributes, environment, lighting, etc. It does no rendering. PIXAR's rendering engine is called REYES, which stands for Renders Everything You Ever Saw :) Sean >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> .SIG v2.5 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< UUCP: ...!crash!pnet01!pro-party!seanc RealWorld: Sean Cunningham ARPA: !crash!pnet01!pro-party!seanc@nosc.mil Voice: (512) 992-2810 INET: seanc@pro-party.cts.com ____________________________________ // | * All opinions expressed herein | HELP KEEP THE COMPETITION UNDER \X/ | Copyright 1991 VISION GRAPHICS | >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<