Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!sdd.hp.com!wuarchive!uunet!munnari.oz.au!yoyo.aarnet.edu.au!sirius.ucs.adelaide.edu.au!chook!richard From: richard@chook.adelaide.edu.au (Richard Siggs) Newsgroups: comp.sys.amiga.graphics Subject: graphics code samples/book Message-ID: <3158@sirius.ucs.adelaide.edu.au> Date: 1 May 91 06:37:35 GMT Sender: news@ucs.adelaide.edu.au Reply-To: richard@cs.adelaide.edu.au Lines: 24 Nntp-Posting-Host: chook.ua.oz.au Good day all, After mucking around with what feels like every assembler development system besides the Amiga 68k, I'd like to 'get-into' Amiga assembler coding for graphics & sound. So, I've heard that there are some fragments of assembler code available on disks (FF disks &/or ftp?) that demo. how to work with the graphics system of the Amiga, does anyone have any info. on this? Also, any suggestions on a good book/reference on this kind of coding? Thanks, ============================================================== Richard Siggs Computer Science Dept., Adelaide University, South Australia. Net: richard@cs.adelaide.edu.au Q. Does Permaculture work? A. Do trees grow? "What we see is not reality in itself, but reality exposed to our method of questioning." - Heisenburg. May all beings be happy.