Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!pacbell.com!tandem!zorch!amiga0!mykes From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) Newsgroups: comp.sys.amiga.programmer Subject: Re: Let's Prove a Point! Message-ID: Date: 30 Apr 91 12:54:37 GMT References: <1991Apr23.193049.6097@wpi.WPI.EDU> <1991Apr28.151031.11475@mathrt0.math.chalmers.se> Organization: Amiga makes it possible Lines: 25 In article <1991Apr28.151031.11475@mathrt0.math.chalmers.se> d0micke@dtek.chalmers.se (Mikael Andersson) writes: > >In article <1991Apr23.193049.6097@wpi.WPI.EDU>, jlehmann@wpi.WPI.EDU (Jonas A. Lehmann) writes: >|> >|> Okay, there has been a LOT of talk here about how miserable demo coders are, >|> how poor they know how to program the amiga and how un-OS-friendly their >|> demos are. Why don't we instead try to SHOW them that it can be done rather >|> than just talking about it. >Yeah! When you try to learn assembler you look at other peoples sources (assembler) and see >how things are done. Well, that's how I did it anyway. And EVERY source I got my hands on >was NASTY to the system... (Writing to registers directly and so on) But if someone took >the time to do the things described above - send me a copy of the source and the world will >have another programmer that writes system OS-friendly Amiga code. > >/Mikael > I just posted some assembly source to alt.sources.amiga. I hope it gets around. -- **************************************************** * I want games that look like Shadow of the Beast * * but play like Leisure Suit Larry. * ****************************************************