Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!ucbvax!UTCVM.BITNET!MQUINN From: MQUINN@UTCVM.BITNET Newsgroups: comp.sys.apple2 Subject: Re: Choosing a language (ML vs HLL) Message-ID: <9105010011.AA10540@apple.com> Date: 1 May 91 00:06:52 GMT References: Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 16 On Mon, 29 Apr 91 20:53:34 GMT Brian Campbell said: > >Also, an HLL is an enabler. With its abstraction of execution flow, >and data structures, it enables designers to tackle more complex >designs, and produce products with greater depth. >So you can get large and robust applications like Hyper Card >and (put your favorite game here). Otherwise we might still be >in the "stone age days" of PONG and SPACE INVADERS. I agree with what you say about HLLs, but I don't think that they're the best for games. Try doing what FTA did in anything other than assembly (OKAY, when the 17Mhz ZIP comes out, it may be possible.... :) ---------------------------------------- BITNET-- mquinn@utcvm <------------send files here pro-line-- mquinn@pro-gsplus.cts.com