Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!spool.mu.edu!snorkelwacker.mit.edu!hsdndev!cmcl2!adm!smoke!gwyn From: gwyn@smoke.brl.mil (Doug Gwyn) Newsgroups: comp.sys.apple2 Subject: Re: Your Ultima Quote Message-ID: <16007@smoke.brl.mil> Date: 30 Apr 91 15:45:25 GMT Article-I.D.: smoke.16007 References: <82A0491E19FF207BB1@MACALSTR.EDU> Organization: U.S. Army Ballistic Research Laboratory, APG, MD. Lines: 14 In article <82A0491E19FF207BB1@MACALSTR.EDU> SHBOUM@MACALSTR.EDU writes: > One more comment about software coming out on the AII format >first. Its also kinda really silly to come out with the GS upgrade for >Dragonwars over 2 years AFTER the AII version comes out. Most IIgs owners >who really really wanted the game just picked it up when the price >plummeted AND solved the game... So what does it gain for them now to buy >a new version when they have already solved it? This is a good point. Sierra used to poor sales of the IIGS versions of King's Quest I, etc. to justify dropping the Apple II versions. However, what did they expect? Like everybody else who would have been interested, I had long bought and completed that quest in its 8-bit version. I would expect very few IIGS owners to be in the market for the IIGS version by the time it came out.