Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!think.com!spool.mu.edu!snorkelwacker.mit.edu!hsdndev!bunny!bunny.gte.com!CAH0 From: CAH0@bunny.gte.com (Chuck Hoffman) Newsgroups: comp.sys.mac.games Subject: Re: Solarian II Message-ID: <11083@bunny.GTE.COM> Date: 29 Apr 91 11:48:03 GMT Article-I.D.: bunny.11083 References: <1991Apr26.175655.11136@cunixf.cc.columbia.edu> Sender: news@gte.com Organization: GTE Laboratories, Inc. Lines: 31 In article <1991Apr26.175655.11136@cunixf.cc.columbia.edu> ali@cunixf.cc.columbia.edu (Ali Lemer) writes: > Any Solarian II fans out there? > [...] > I was just curious if anyone out there wanted to trade tips, etc. Yes, I would like to trade tips, etc., and I did send Ben Haller the shareware fee. I found that I had finally become bored with the game, consistently scoring in the 200,000's, but with no apparent way to go beyond that because the gifts no longer come to the bottom of the screen after level 7 or so. Ben says the gifts can be "captured" anyway, but no one I know has ever done it. They often just burp and go off the top of the screen in 1-2 seconds, or follow what Ben calls "crazy" paths around the screen. Also, I normally get 40-42 on the second type of challenge round (the one that begins with a stream of Eyedroids coming in from the right) but don't seem to have to key to getting all 44. The result? Boredom because of no way to continue to improve. You have to continue to get the gifts, and you have to ace the challenge rounds, but there doesn't seem to be a way to do either. Although I lost interest in the game (in favor of the Chuck Yeager Advanced Flight Trainer, the commercial Tetris, and others) I would be interested in tips in these two areas. Maybe the game would become interesting again. Chuck Hoffman, GTE Laboratories, Inc. | I'm not sure why we're here, cah0@bunny.gte.com | but I am sure that while we're Telephone (U.S.A.) 617-466-2131 | here, we're supposed to help GTE VoiceNet: 679-2131 | each other. GTE Telemail: C.HOFFMAN |