Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!cunixf.cc.columbia.edu!cunixb.cc.columbia.edu!pss4 From: pss4@cunixb.cc.columbia.edu (Paul S Shannon) Newsgroups: comp.sys.mac.games Subject: Re: harpoon Message-ID: <1991Apr29.164547.16179@cunixf.cc.columbia.edu> Date: 29 Apr 91 16:45:47 GMT References: <1991Apr28.225341.13085@midway.uchicago.edu> <73794@brunix.UUCP> Sender: usenet@cunixf.cc.columbia.edu (The Network News) Reply-To: pss4@cunixb.cc.columbia.edu (Paul S Shannon) Organization: Columbia University Lines: 53 Nntp-Posting-Host: cunixb.cc.columbia.edu In article <73794@brunix.UUCP> omh@cs.brown.edu (Owen M. Hartnett) writes: >In article <1991Apr28.225341.13085@midway.uchicago.edu> hui@rainbow.uchicago.edu writes: >> >> In harpoon, when run away from incoming missles or topedos, should one >>turn the active sensor off so they may lost track of you, why computer >>always ask you to turn sensors on? > >This may be because the anti-missile system needs the sensors to track the >missiles. However, I have one problem, when you've found an enemy position, >and the unit that detects it is shot down, you lose that enemy altogether. > >I would think that 1) you'd be better able to track it from different >sensor stations, since it's position is currently known, some adjustment >should be made for this and 2) you should continue to be able to "attack" >it (i.e. it should remain on the board of detected enemy positions). > >what happens is my scout aircraft blunders upon a strong enemy ship position >and, after radioing back its position, gets itself shot down. Now, it's like >I've never found the ships. Now, I know that it's there - shouldn't the >program keep it on it's discovered list? Also, I should be able to send out >aircraft to attack it. When I do send out other planes, they usually don't >detect it until they're right on top of it and get shot down. How far can >surface ships go in a couple of minutes? > >-Owen >. > >Owen Hartnett omh@cs.brown.edu.CSNET >Brown University Computer Science omh@cs.brown.edu > uunet!brunix!omh >"Don't wait up for me tonight because I won't be home for a month." This doesn't eliminate the problem of losing where the enemy units are, but you can attack them by sending up a patrol. You'll probably have to turn on your radars to find them again. Does everyone's subs get massacred very quickly, or am I an incompetent sub commander? I find the attack on the Kola peninsula, and the Boomer hunting scenarios extremely difficult. Also, the USSR defense against the Carrier Battle Group seems just about impossible, since the F-14s shoot down your attack planes before they can find the Nato force, and the Mainstays have no surface search radar (this totally sucks, and I sort pity the Soviet commander that has to find a ship). How are the other battle sets? Does the computer become a better tactician? ---------------------------------------------------------------- If you happen to fall off the Sears Tower, go limp, so people will think you're a dummy and they'll try to catch you, because, hey, free dummy.