Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!uunet!stanford.edu!agate!garnet.berkeley.edu!deadman From: deadman@garnet.berkeley.edu (Ben Haller) Newsgroups: comp.sys.mac.games Subject: Re: Solarian II Message-ID: <1991Apr29.190518.14202@agate.berkeley.edu> Date: 29 Apr 91 19:05:18 GMT References: <1991Apr26.175655.11136@cunixf.cc.columbia.edu> <11083@bunny.GTE.COM> Sender: root@agate.berkeley.edu (Charlie Root) Organization: Stick Software Lines: 37 In article <11083@bunny.GTE.COM> CAH0@bunny.gte.com (Chuck Hoffman) writes: >I found that I had finally become bored with the game, consistently >scoring in the 200,000's, but with no apparent way to go beyond that >because the gifts no longer come to the bottom of the screen after level 7 >or so. Ben says the gifts can be "captured" anyway, but no one I know has >ever done it. They often just burp and go off the top of the screen in >1-2 seconds, or follow what Ben calls "crazy" paths around the screen. Now come on, if I say they can be captured they can. In terms of skill, anyone could do it. All it requires is that one *think* and figure out *why* the presents are flying off of the screen. There is a very good, and very simple, reason. I've known several people who have figured it out without any hints - it's really fairly obvious if you just pay attention. The crazy presents are the only ones that are at all hard to catch. They require a fairly unobvious kind of movement to coerce them down. But people have even figured this out all by themselves. >Also, I normally get 40-42 on the second type of challenge round (the one >that begins with a stream of Eyedroids coming in from the right) but don't >seem to have to key to getting all 44. If you've gotten 40-42, you must have the correct idea, you're just not quite smooth enough in your execution. It took me about two days of on and off playing from the point where I was getting 40-42 to the point where I was getting 100% about two thirds of the time. If you're not willing to practice to that extent, then you clearly have a problem, yes. Solarian II is not a *simple* game (like Tetris, which he mentions). It requires thought, and it requires practice. If you do these things, then you get to see all the nifty later rounds, and *maybe* finish the game. If you don't, then you get bored and give up. Keep practicing and thinking, or don't. Your life, do with it what you will. -Ben Haller (deadman@garnet.berkeley.edu) "Normally I wouldn't spray naked girls with shaving cream, but today was an exception." - Jeff