Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!ub!uhura.cc.rochester.edu!rochester!pt.cs.cmu.edu!o.gp.cs.cmu.edu!andrew.cmu.edu!sr26+ From: sr26+@andrew.cmu.edu (Stephen Alexander Racunas) Newsgroups: comp.sys.mac.games Subject: Re: harpoon Message-ID: Date: 30 Apr 91 21:23:49 GMT Organization: Class of '91, Carnegie Mellon, Pittsburgh, PA Lines: 17 Ducking under Phoenixes works, but pop back up after the missiles pass, or , no more MiG's... Subs are toast. No one I know can play them well against the computer. The Computer seems to use it's air assets somewhat foolishly.... unescorted bombers, helicopters outside the SAM range of the fleet, allocating defensive SAM fire in a haphazard fashion... Most scenarios that illustrate conflicts of standard military doctrine have sneaky hoses that were overlooked in the design of the scenario. Ex. Equip your F-16's wi mavericks instead of Penguins... Approach at Vlow, release point 10 nm. Voila, 96 incomings will rollback almost anything. All in all, Harpoon is a good game that would be improved TREMENDOUSLY by the implementation of some form of 2-player interface, and re-sizable windows.