Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!olivea!samsung!uunet!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!cunixf.cc.columbia.edu!cunixb.cc.columbia.edu!pss4 From: pss4@cunixb.cc.columbia.edu (Paul S Shannon) Newsgroups: comp.sys.mac.games Subject: Re: harpoon Message-ID: <1991May1.180209.6296@cunixf.cc.columbia.edu> Date: 1 May 91 18:02:09 GMT References: <1991Apr30.213107.29355@midway.uchicago.edu> <3024@cod.NOSC.MIL> Sender: usenet@cunixf.cc.columbia.edu (The Network News) Reply-To: pss4@cunixb.cc.columbia.edu (Paul S Shannon) Organization: Columbia University Lines: 27 Nntp-Posting-Host: cunixb.cc.columbia.edu In article <3024@cod.NOSC.MIL> deichman@cod.NOSC.MIL (Shane D. Deichman) writes: >In article <1991Apr30.213107.29355@midway.uchicago.edu> hui@control.uchicago.edu writes: >> >>When topedo follows your sub, is similer situation, >>one better turn his sonar off (as well as engin) and change depth, launch >>a noisy decoy will help a lot. > >And then PRAY! Torpedoes rely on active homers, so shutting everything >down on your vessel will turn you into a 6,000 ton sitting duck. The >noisemakers are only intended to confuse a torp (by saturating it's own >receptors) and are of somewhat dubious effectiveness. The best approach >is to run away from a torp as fast as possible, since most torps are >pretty slow beasts (i.e., <40 knots!) and have pretty short lifetimes. >The Soviet Alfa-class boats have a top speed of over 42 knots submerged! > >-shane And then the Orion drops another torpedo right in front of you, so you're toasted. How do you play subs successfully? ---------------------------------------------------------------- If you happen to fall off the Sears Tower, go limp, so people will think you're a dummy and they'll try to catch you, because, hey, free dummy.