Newsgroups: comp.sys.mac.games Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!casbah.acns.nwu.edu!japlady From: japlady@casbah.acns.nwu.edu (Rebecca Radnor) Subject: azure bonds/radience vs. moria Message-ID: <1991May2.043132.20323@casbah.acns.nwu.edu> Sender: japlady@casbah.acns.nwu.edu (Rebecca Radnor) Organization: Northwestern University Date: Thu, 2 May 1991 04:31:32 GMT Lines: 22 Personnally, I advise that people not buy the curse of the azure bonds, or pool of radience for that matter. Instead, rush over to kukulcan.berkeley.edu and download moria. Sure, no graphics, and no massive fight scenes. But, if your into D&D I think you'll find this much more gratifying. personally, I paid for and played out both of them, and when I found moria (which is free, and can be played almost endlessly) I felt like I had been cheated. Once you've been through the comercial games, the thrill is gone. while in moria, everything is randomly generated, so it's never the same twice. In terms of radience, here's a trick guys, if you at the end of a game, make a new troop containing some of the old troop, keep the characters you like, transfer goods from one's you don't to the newly rolled guys, and play again, the game starts new, and you come up against much bigger enemies right at the start -- but you can't get characters past a certain level, and you already know where all the good stuff is, so why bother? Also, in azure bonds, anyone who goes into the room with all the bad guys in it is a fool. The big bad dude is an easier kill than that room. Another point for moria against that stuff is, moria has a nice discussion board over at rec.games.moria.