Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!linac!mp.cs.niu.edu!ux1.cso.uiuc.edu!midway!ellis.uchicago.edu!lrm3 From: lrm3@ellis.uchicago.edu (Lawrence Reed Miller) Newsgroups: comp.sys.mac.games Subject: Re: Colony - help needed Keywords: colony help Message-ID: <1991May3.021553.17398@midway.uchicago.edu> Date: 3 May 91 02:15:53 GMT References: <5777@media-lab.media.mit.edu.MEDIA.MIT.EDU> Sender: news@midway.uchicago.edu (NewsMistress) Organization: University of Chicago Lines: 19 In article <5777@media-lab.media.mit.edu.MEDIA.MIT.EDU> sokolov@media-lab.media.mit.edu.MEDIA.MIT.EDU (Michael Sokolov) writes: >I can't figure out the security code to open the airlock, and >I don't understand the tumblers in the desk drawer. Does anyone >have any experience and suggestions? And if you know this >stuff, do you also know about the reactor access code? Colony is a commercial game. The security code on the airlock is part of an (annoying) decoder-type copy protection system. Since you seem to have an (unintentionally?) pirated copy, I would suggest that if you want to play the game you should purchase a copy. It is available from most of the mail order places. Then you'll get a decoder, and you can leave the ship. Once you start playing the game, and looking around the colony, you will figure out exactly what you are supposed to do with the reactor access code... Colony is one of the neatest games I have played on the Mac. By paying for it you will give Mindscape further inscentive to write more neat Mac games. Lawrence Miller