Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!uunet!tut.cis.ohio-state.edu!sei.cmu.edu!fs7.ece.cmu.edu!o.gp.cs.cmu.edu!andrew.cmu.edu!jp57+ From: jp57+@andrew.cmu.edu (Jefferson Provost) Newsgroups: comp.sys.mac.programmer Subject: Simultaneous Sampled Sounds w/ System 7 Message-ID: <8c7M7sW00WBNE1N7Fv@andrew.cmu.edu> Date: 30 Apr 91 14:40:56 GMT Organization: Carnegie Mellon, Pittsburgh, PA Lines: 33 Hi, Have any of you had any success with getting two sampled sounds to be mixed and played together with system 7.0? The new Sound Manager docs claim that the new sound manager has the ability to play multiple channels of sampled sound simultaneously, but I can't seem to get it to work. I allocate a channel and play a sound, and then, while it is still playing, I allocate another channel and play another sound, but the second channel seems to overide the first channel and the first sound gets cut off. I'm playing the sounds with SndPlayDoubleBuffer() (I need low level control), and I've tried various initializations for the sound channels (initSRate22k, initNoSRC). I've also tried the first sound in the right stereo channel and the second sound in the left stereo channel with the same result. Has anyone gotten this to work, or found some convincing proof that it definitely doesn't work? Thanx, Jeff +-------------------------------------------+ |Jefferson Provost | jp57+@andrew.cmu.edu| | Psychology | (412) 268-3139 | | Carnegie Mellon |---------------------| | Pittsburgh, PA 15213|-=-=-=-=-=-=-=-=-=-=-| +-------------------------------------------+