Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!dali.cs.montana.edu!uakari.primate.wisc.edu!caen!ox.com!yale!cs.yale.edu!cs.yale.edu!pittenger-laurence From: pittenger-laurence@cs.yale.edu (Laurence Arthur Pittenger) Newsgroups: comp.sys.mac.programmer Subject: Re: ToolBox Questions -- HELP! Keywords: resource toolbox cdef multifinder update Message-ID: <1991Apr30.181800.9446@cs.yale.edu> Date: 30 Apr 91 18:18:00 GMT References: <1991Apr28.045855.7644@cs.yale.edu> Sender: news@cs.yale.edu (Usenet News) Distribution: usa Organization: Yale University Computer Science Dept., New Haven, CT 06520-2158 Lines: 24 Originator: pitteng@suned.CS.Yale.Edu Nntp-Posting-Host: zoo-gw.cs.yale.edu Answers to my previous post indicate that the toolbox provides no way to handle directly drawing onto the screen. It is assume that all output will be managed through windows. So, my new question: the reason I wanted to bypass the WindowManager was because of severe restrictions on time & space; I wanted to avoid the window structures and the calls. Now, it seems, I have to implement my interface via windows. There are several ways to do this. One which I would like is to set the objects up as windows, but have them share common memory for their display. I would assume that this is done by assigning the appropriate field in the CWindowRecord so that they all access the same PixPat (and by making the appropriate adjustments when deleting, so one doesn't delete the common structure). Is this possible? Has anyone tried it before? What pitfalls await? Etc etc. Thanks, LP -- Laurence A. Pittenger CSNET : pittenger-laurence@cs.yale.edu BITNET : pitlaua@yalevm , pittenger-laurence@yalecs