Path: utzoo!utgpu!news-server.csri.toronto.edu!eecg.toronto.edu!drb Newsgroups: comp.sys.sgi From: drb@eecg.toronto.edu (David R. Blythe) Subject: Re: Just how fast are these things, anyway? Message-ID: <1991Apr29.015628.6987@jarvis.csri.toronto.edu> Keywords: Speed, GL, Benchmarks Organization: EECG, University of Toronto References: <558@rosie.NeXT.COM> Date: 29 Apr 91 05:56:28 GMT Lines: 16 In article <558@rosie.NeXT.COM> daves@martha (Dave Springer) writes: >I would like to know just exactly how fast a PI is, and all the other machines >SGI makes. When I say "how fast" I mean how many 10-pixel marketing lines can >you _really_ get from a client app to the screen; how many 100-pixel marketing >triangles can you _really_ get, etc. (this includes GL overhead, >transformations, clipping, and so on). Please include price information, like >"On a PI that costs $15,000, you can get 2000 smooth-shaded polygons per sec, >with 3 lights". Obviously I can get some numbers from the marketing >literature, but I get enough lies as it is. Please respond directly to From my experience the "marketing" numbers are pretty accurate, at least I can get the claimed performance if I sweat over my code for a few hours. Oddly enough, I noted the literature now rates the performance of a 4D/70GT at 60K polygons/sec up from 40K polygons/sec. The result of crafty microcoding and new gl primitives? -drb