Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!rex!rouge!basin06.cacs.usl.edu From: pcb@basin06.cacs.usl.edu (Peter C. Bahrs) Newsgroups: comp.graphics Subject: Re: Scene Description Standard Message-ID: <30504@rouge.usl.edu> Date: 5 May 91 18:15:43 GMT References: <1991Apr30.003612.16050@mks.com> <30137@rouge.usl.edu> Sender: anon@rouge.usl.edu Organization: The Center for Advanced Computer Studies Lines: 47 In article <30137@rouge.usl.edu> msr@gator.cacs.usl.edu (Srinivas R. Manapragada) writes: >In article <1991Apr30.003612.16050@mks.com> david@mks.com (David Rowley) writes: >>One of the harder problems in producing snazzy computer graphics seems >>to be the modelling, rather than the rendering. One reason for this is >>the lack of a standard modelling format. >> >>Would it make sense to define a new, say text-based, format to describe >>a world, such that a renderer could use as much information from it >>as possible, and chuck the rest ? >> ... >>Does it make sense ? Anyone interested ? > >Yes it would be nice to have a standard. However it should be more expressive >and powerful than the language of say rayshade, which allows hierarchical >objects to be defined rather easily. However one should also have some kind of >procedural features. For example say while describing a forest I should be able >to define it as I just finished a dissertation that proposes an object-oriented framework for concurrent graphics in heterogeneous environments. In particular, the modeling primitives, messaging protocols, and Scene composition are presented. The oo approach accomplishes (by far) modeling facilities found in PHIGS and HOOPS but adds some really neat capabilities, like the ability to model with high level primitives (and user defined primitives) and have the renderer (camera) break the objects into primitives into those tailored for a specific platform. I can't post the dissertation (260 pages) but it is going to UMI now and will be in our library next month. Title: AN OBJECT-ORIENTED FRAMEWORK FOR CONCURRENT GRAPHICS IN HETEROGENEOUS ENVIRONMENTS (we call the prototype "GO||" for concurrent graphics objects) The first paper will appear in an oo graphics edited series book by John Wiley, due out Fall 91. /*----------- Thanks in advance... --------------------------------------+ | Peter C. Bahrs | | The USL-NASA Project | | Center For Advanced Computer Studies INET: pcb@swamp.cacs.usl.edu | | 2 Rex Street | | University of Southwestern Louisiana ...!uunet!dalsqnt!gator!pcb | | Lafayette, LA 70504 | +-----------------------------------------------------------------------*/