Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!cs.utexas.edu!uunet!orca!mesa!rthomson From: rthomson@mesa.dsd.es.com (Rich Thomson) Newsgroups: comp.graphics Subject: Re: Rendering performance Message-ID: <1991May6.234927.17724@dsd.es.com> Date: 6 May 91 23:49:27 GMT References: <1991Apr29.162712.1905@canon.co.uk> <1991May3.190648.13574@ucunix.san.uc.edu> <1991May3.224900.12807@dsd.es.com> <1991May6.114747.12681@canon.co.uk> Sender: usenet@dsd.es.com Reply-To: rthomson@dsd.es.com (Rich Thomson) Organization: Design Systems Division, Evans & Sutherland, SLC, UT Lines: 54 Nntp-Posting-Host: 130.187.85.21 In article <1991May6.114747.12681@canon.co.uk> laukee@canon.co.uk writes: >The VGX does 1.1 million *GOURAUD* shaded, *PHONG* lighted, Z-buffered, >100 pixel, 3-sided polgons (triangle meshes) per second. The quotations I've all seen refer to flat shaded polygons and not Gouraud shaded polygons with regards to the 1.1 Mp/s. Here are the numbers posted by Kurt Akeley of SGI to comp.benchmarks a while back: : size=8, offset=4, zbuffer(1), events=500000, lighting=1 : running on cashew, GL4DVGX-4.0, Fri Mar 29 15:22:58 1991 : Triangle mesh performance (lighted): : 1 triangles per mesh: 189393 triangles per second : 2 triangles per mesh: 304878 triangles per second : 3 triangles per mesh: 299400 triangles per second : 4 triangles per mesh: 387596 triangles per second : 5 triangles per mesh: 471698 triangles per second : 10 triangles per mesh: 574712 triangles per second : 20 triangles per mesh: 641025 triangles per second : 30 triangles per mesh: 675648 triangles per second : 62 triangles per mesh: 714240 triangles per second : Display listed triangle mesh (lighted): : 62 triangles per mesh: 769181 triangles per second : Display listed triangle mesh (colored): : 62 triangles per mesh: 1020342 triangles per second : Quadrilateral strip performance (lighted): : 31 quads per mesh: 342465 quads per second : Independent triangle performance (lighted): : 1 triangles per mesh: 192307 triangles per second : Triangle mesh performance (flat shaded): : 10 triangles per mesh: 943396 triangles per second : 20 triangles per mesh: 925925 triangles per second : 30 triangles per mesh: 1063787 triangles per second : 62 triangles per mesh: 1086886 triangles per second : Quadrilateral strip performance (flat shaded): : 31 quads per mesh: 420167 quads per second : Independent triangle performance (flat shaded): : 1 triangles per mesh: 280898 triangles per second The 1.1 number is for flat shaded triangle meshes and not Gouraud shaded triangle meshes (which come in at 770K p/s). I don't believe they are phong lighted, either; I believe a simple lighting model was used (the code that generated these numbers was also posted, but I omit it here). I noticed also that you edited out my question asking for information on your claim of 3 Mp/s for the IBM RS6K/730. -- Rich -- ``Read my MIPS -- no new VAXes!!'' -- George Bush after sniffing freon Disclaimer: I speak for myself, except as noted. UUCP: ...!uunet!dsd.es.com!rthomson Rich Thomson ARPA: rthomson@dsd.es.com PEXt Programmer