Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uunet!mcsun!ukc!canon!ads From: ads@canon.co.uk (Adam Billyard) Newsgroups: comp.graphics Subject: Re: Rendering performance Message-ID: <1991May7.094641.18738@canon.co.uk> Date: 7 May 91 09:46:41 GMT References: <1991Apr29.162712.1905@canon.co.uk> <1991May3.190648.13574@ucunix.san.uc.edu> <1991May3.224900.12807@dsd.es.com> <1991May6.114747.12681@canon.co.uk> <1991May6.234927.17724@dsd.es.com> <1991May7.090203.18257@canon.co.uk> Organization: Canon Research Europe, Guildford, UK Lines: 17 People seem to have lost sight of the question; I know you can buy all sorts of goodies that transform and render polygons jolly quickly. This is IRRELEVANT! There must be someone who reads comp.graphics that has actually implemented a 3D modelling and rendering system. What sort of performance do you get? Is it minutes or milleseconds to render 20k polygon scenes? It really is a simple question. Or does nobody actually implement large 3D graphics system these days? What gives. Adam.