Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!snorkelwacker.mit.edu!apple!netcomsv!thinman From: thinman@netcom.COM (Lance Norskog) Newsgroups: comp.graphics Subject: Re: Scene Description Standard Message-ID: <1991May7.045151.10421@netcom.COM> Date: 7 May 91 04:51:51 GMT References: <1991Apr30.003612.16050@mks.com> Sender: netnews@netcom.COM (USENET Administration) Organization: Netcom - Online Communication Services UNIX System {408 241-9760 guest} Lines: 20 Well, a picture standard is a first step. But, I don't want to look at pictures created by others, I want to interact with them. I've designed a first cut at a 3D real-time window system, called 5D. The visual part is 3 dimensions, real-time interaction gives the fourth dimension, and sound and other interaction (such as force-feedback joysticks) form the fifth dimension. 5D uses a Smalltalk-style object-oriented system to define visual objects and their static and dynamic properties: a box may be blue, shiny, and have a sound inside it which gets louder when you get near. Adding specifications for rendering via this or that method is a minor detail under this method. The system can support still-frame or continuous motion, depending on how much rendering you're willing to implement and wait around for. The specification is available by e-mail. It is 60 pages of nroff-d output. Lance Norskog thinman@netcom.com