Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uunet!bu.edu!m2c!risky.ecs.umass.edu!umaecs!sulaiman From: sulaiman@ecs.umass.edu Newsgroups: comp.graphics Subject: icosahedron help Message-ID: <13569.2825a646@ecs.umass.edu> Date: 6 May 91 18:53:58 GMT Lines: 11 I am trying to build a ray tracer that includes in its object files an icosahedron. I am just wondering how people have defined each of the faces of an icosahedron. For this purpose I am assuming an icosahedron centered at 0,0,0 that is built inside a unit cube. I already know the vertices and edges but how do you algebraicly(sp?) define a given face so I can determine whether a ray hits it or not. Thanx in advance. Ameer. P.S. Sorry if this seems like a truly trivial question to someone out there.